Wednesday, April 8, 2009
List of iPod models
I think some people isn't know about that , today I will present it here.
Credits. From Wikipedia
Sunday, April 5, 2009
iPhone versus iPod Touch
With the iPod Touch set to debut any second, I've been getting a lot of mail and phone calls asking: "Which should I buy? The iPhone or the Touch?" Here's a quick reference to help you make your decision.
Cost. At $299, the iPod Touch costs $100 less than the $399 iPhone. If you're looking for the least expensive entry point, your choices are the 8GB Touch or a refurbished 4GB iPhone. The Touch has double the memory for the same price.
Form Factor. The iPhone is bigger and heavier than the Touch. It weighs in at 4.8 ounces and 11.6 mm depth versus the Touch's slim 4.2 ounces and 8mm thickness. Not a huge difference to be sure but those extra 4 mm definitely feel different in the hand.
Built-ins. The iPhone offers a built-in microphone, speakers and 2.0 megapixel camera. The Touch does not. You can't snap a photo and email it on the go with the Touch the way you do with iPhone.
Contract-free use. The iPhone is designed to be used with a monthly service fee. The Touch is contract-free out of the box. The iPhone requires activation through semi-nefarious hacking before it can be used without a contract and/or phone service.
Hackability. The Touch is probably just as hackable as the iPhone but the iPhone is a known quantity.
EDGE. Surfing on the Touch is a WiFi-only prospect. The US iPhone offers EDGE for when you're away from WiFi hotspots. Even with EDGE, though, coverage is spotty.
From. http://www.tuaw.com/2007/09/10/iphone-versus-ipod-touch-what-to-buy/
Saturday, April 4, 2009
TVC :: Convert all media file
Total Video Converter 3.14
Convert all media file
download
+ patch (It isn't use cd key it use patch)
download Patch
QuickFreedom - The Untethered 2G Jailbreak
Here is the Jailbreak for the Second Generation iPod Touch: Untethered! (For XP + Vista)
It is simple to Jailbreak you iPod with QuickFreedom. This tutorial is very detailed and not for everyone. If you are even remotely computer savvy then it will be a breeze. QuickFreedom does a good job of explaining everything. If you still don’t know how to, here you go:
1. Click Here to download the installer.
2. Double click the installer now located in your download folder
3. Install QuickFreedom by clicking next through the installer.
4. Open QuickFreedom (looks like the image above).
5. Click Jailbreak.
- The next page will check to see if LIBUSB has been installed. If it has then you should see a green check, if it has not then click the install button to the right.
- The Same applies for the the Original Firmware 2.2.1. If you don’t have the firmware already installed click Download. Then Browse to find it in your download folder.
8. Once both have been installed click Next.
9. Check Install Installer (recommended). Check Use Custom Boot Logo (if you want a custom boot logo).
- Once Checked, a window should open asking you what type of boot logo you want. You can also use your own custom boot logo here as well.
10. Click Create Firmware.
- Takes about 5 minutes depending on your specs.
- A window should pop up saying, “Your ipsw has been completed and patched successfuly”.
- Click OK
- You should also see that you now have a new Custom Firmware.ipsw on your desktop.
11. Click Next.
12. Connect your iPod to the computer and put your iPod into DFU mode.
- If you don’t know how, follow the instructions by clicking DFU Instructions.
- After doing so the log should state, ” iPod Connected in DFU Mode, Press Start-Prejailbreak“.
- If for any reason it says, “iPod not found” just unplug your iPod and plug it back in.
13. Press Start Pre-Jailbreak.
- Your iPod should Turn White.
- A window should pop up saying, ” iPod successfully put into Pre-Jailbreak Mode. Now restore your custom firmware in iTunes. This file is located on your desktop“.
- Click OK.
14. Click Next.
15. It will tell you how to restore you custom firmware. Do this by:
- Opening iTunes.
- Hold Shift & click Restore.
- A browse window will open.
- In the browse window, find the Custom Firmware.ipsw located on your desktop. Click it.
- Click Open.
16. Your iPod will now restore.
17. After this a iTunes window will open telling you it has been restored and that it is now restarting.
18. iTunes will now ask you to setup the iPod.
19. You have now Jailbroken your iPod Touch Second Generation!
20. Congrats!!!
From. http://www.ipodtouchhacks.com/
Apple iPod Touch (Review)
Apple's new iPod Touch is a little confusing. It looks just like an iPhone, but it's not a phone and it lacks other iPhone features, such as a camera and Bluetooth. And, while the iPod Touch neither looks nor acts anything like a traditional iPod – and offers only a tenth the capacity of a similar-sized iPod Classic – it does perform iPod functions, and that's how Apple positions it.
Perhaps the most confusing element is the iPod Touch's wireless feature. Obviously aimed at selling iTunes content, WiFi incidentally provides Web access via a special version of Safari and a YouTube application, but email is conspicuously absent.
What we have here is an odd duck, a hybrid. It can't replace an iPhone as a integrated combination of camera, phone and media player, and it can't replace an iPod Nano as a tiny music player or an iPod Classic holding 160 GB of material. More than anything else, it probably serves best as an introduction to Apple's revolutionary new "multi-touch" user interface.
This introduction will cost you $299 (for an 8GB model), or $399 for the 16GB version that was the only model in stock when we bought ours.
The Package
With Apple's usual packaging panache, the iPod Touch is presented to the new owner in an elegant black bed, under which are stored its accessories: standard white Apple earbuds (sans foam covers), a USB-dock cable (non-locking), a white adapter bezel (for a dock) and a soft black polishing cloth.
The iPod Touch has a glossy, black face, just like the iPhone, but it has a shiny chrome back instead of the iPhone's softer brushed surface. The iPod Touch is surprisingly heavy for its size - presumably due to use of glass for the display and dense packaging internally.
Apple's printed "manual" is minimalist in the extreme, and you'll want to get a more helpful "Features Guide" that Apple offers as a PDF download. (We have been unable to find any detailed developer information for either the iPod Touch or the iPhone.)
We also found an odd item in the box constructed of clear plastic that remained a mystery for a while... until we finally realized that it serves as a stand for the iPod Touch. (Unfortunately, there's no room for the USB-dock cable under the stand, although that's not an issue if the iPod is oriented horizontally).
There are only two controls on the device: a sleep/power switch and a Home button. Every other element of the device must be controlled by its multi-touch screen, and there is no remote control. The only external interfaces are a standard iPod dock connector and the mini-stereo jack, which, thankfully, is compatible with standard, 3.5mm mini-stereo plugs (in sharp contrast to the iPhone's inhospitable jack design). Wireless connectivity is provided by an 802.11b/g transceiver, and it handles standard wireless security protocols: WEP, WPA and WPA2.
Like the iPhone, the iPod Touch provides a 480-by-320-pixel screen that makes photos, videos and interface elements look very good. And you can view video on the iPod Touch at arm's length that should be at least as clear and detailed as viewing a 24-inch TV across the room (since the closer device could be putting at least as big an image on your retina, given the geometry involved). A variety of audio and video formats is supported, and iTunes handles transfers from your Mac.
In fact, the iPod Touch is nothing but a pretty brick until it's connected to iTunes 7.4 or later and taken through an initialization process that requires your electronic acceptance of Apple's legal terms and additional electronic activity. (And the iPod Touch refused to work with Mac OS X 10.4.9 at all, insisting that Mac OS X 10.4.10 be installed before it could be initialized and used.)
Apple does not supply an audio/video output cable with the iPod Touch for playback on a television system, and we have not yet tested this, but the company says:
You can connect iPod Touch to your TV and watch your videos on the larger screen. Use the Apple Component AV Cable, Apple Composite AV Cable, or other iPod Touch-compatible cable. You can also use these cables with the Apple Universal Dock, available separately, to connect iPod Touch to your TV. (The Apple Universal Dock includes a remote, which allows you to control playback from a distance.)
User Interface
If you have an iPhone, there's little reason to get an iPod Touch, which offers far less at a similar price (apart from AT&T's charges). If you don't buy an iPhone, however, the iPod Touch is your only ticket to the multi-touch experience, which we expect to play large in Apple's future, and you might be able to justify the purchase on that basis alone.
What's stunning about multi-touch (which is apparently patented, proprietary and under Apple's sole control) is its dynamic, visual physicality - that is, it's a visual interface that acts like real-world objects that have mass and inertia and which you can "toss" around with a flick of your finger.
As we saw the Mac's graphical interface spread to the whole world of computing starting in the 1980's, we expect to see this advanced dynamic interface far more widespread in the future. So, what is it, anyway?
As implemented on the iPod Touch (and iPhone), the multi-touch interface starts with a single button, which turns on the device and takes you to its "Home" screen. From here, you select various settings and applications with a touch of your finger, and you can push a Home button to return to this starting point. If you're playing music, it will continue to play as you navigate around the device's virtual world (although it stops suddenly if you remove the stereo plug from the jack).
A few, natural gestures are all you need to manipulate the user interface, starting with a simple touch: Touch an icon on the Home screen to launch an application or choose your settings. Touch to select a list item. Touch and slide a control to adjust a value. Touch an input box to open a virtual keyboard, where you touch the keys with your fingertip to type.
A built-in, dictionary helps the virtual keyboard attempt to correct typing errors, but you can override corrections with an "X" button. We had no real problem using the keyboard, but it feels rather clumsy and slow compared with a regular computer keyboard that's many times larger than the iPod Touch — simply the result of mapping gross ancient technology (the typewriter) onto a tiny modern device. (Somehow, we think that there must be a better way to write on a computer, but we haven't seen it yet.)
Apart from text entry, Multi-Touch is smooth and elegant. With a long list, or a series of photos, or a stack of CoverFlow albums, you can flick and toss the virtual object, which has mass and drag and feels uncannily natural. This sort of interface makes the traditional Mac scrollbar seem clumsy by comparison.
While it's remarkably easy to use multi-touch without any study, you probably wouldn't hit on the "pinch" gesture right away. A simple way of zooming in and out, it's also very natural once you see it.
You can expect some gasps from people to whom you're demonstrating the interface for the first time. It's simply nothing like any traditional user interface, and it's immediately appealing.
All that said, however, it does take a little while to fully understand the iPod Touch's virtual world. You'll have to learn where various controls are located and exactly how they act. For example, clicking on a movie display screen brings movie controls into view. Clicking again hides them. There's an "X" in Safari that cancels the current URL and lets you type a new one from scratch. Safari's History locations are stored within the Bookmarks list. There are differences in design/interface among the various iPod Touch applications (and, of course, great differences between those and other iPods or desktop Macs).
One thing that's a little confusing at first is how the iPod Touch operates differently depending on its orientation to gravity, sensed by an internal accelerometer. In the music player, for example, you get a CoverFlow interface with the iPod Touch horizontally, and you have to turn it vertically to get a list of selections and controls such as Shuffle and Volume. The music player will adjust for either horizontal orientation but won't flip the interface right side up if you hold the device upside-down vertically.
The home page doesn't rotate if you turn the iPod to a horizontal orientation, nor do lists. But you can turn the iPod Touch in any orientation at all, and photos will rotate to remain right-side up. By contrast, the movie player doesn't rotate the image at all - it's always horizontal, and it will be upside down when the Home button is on your left.
This is all great fun, but you may sometimes feel that the navigational pathways are not quite optimal. Say you're listening to music while surfing the Web, and you need to pause or turn down the volume quickly. There's no pause or volume button on this device - you have to work your way through its virtual world.
In this case, you have to exit Safari, back to the Home page, select Music, turn the device vertically to get the appropriate view and then slide the virtual slider or touch the pause icon, and then go back again to the Home page, again select Safari and, hopefully, find yourself back where you started, quite a few steps later. That's the downside of the iPhone's radical removal of buttons.
[Joshua Blevins subsequently sent us this great tip: Double-clicking the home button will bring up a dialog box from anywhere in the iPod Touch's interface to allow you to pause/play and adjust the volume. This worked well while in Safari, but, oddly, it doesn't work in CoverFlow mode for the music player, where you must still flip the iPod Touch to a vertical orientation to access the volume control.]
Operation
It was a bit disppointing after opening the iPod Touch box to find that it was useless until connected to iTunes. More disappointment followed when we found that we could not even initialize via iTunes without first installing Mac OS X 10.4.10 (which we'd avoided after a really remarkable disaster weeks ago). Finally, we also had to update iTunes to the latest version, before it would consider talking with the iPod Touch.
So, a few hours later, we were finally ready to initialize the cute little device. With all the appropriate software installation completed, we launched iTunes to be greeted with a legal document in electronic form that we had to "sign" before proceeding. (This was getting rather tedious by now.)
All that done, we were finally able to configure the iPod Touch and copy over some iTunes and Aperture content to it. The device is owned by iTunes (which probably should have been obvious by this point), and you can't simply copy files to it or use it as a backup device, as you could with other iPods from the Finder's desktop. In fact, we know of no way to communicate between a computer and the iPod Touch outside of iTunes, which seems proprietary and limiting. (And iTunes only communicates over the USB-dock cable; it's not smart enough to use WiFi to connect with the iPod Touch.)
One of the first things we wanted to try was connecting to the Internet, something no iPod we owned before could do. This went well, painlessly configuring and connecting to an AirPort 802.11n base station using a WPA2 password. A neat status display shows name, signal strength and open/locked status for any networks within range. We launched the mini-Safari browser provided and began surfing. It worked. We later connected to a WEP-protected wireless network in a coffee shop, which also worked fine. WiFi configuration seems quite flexible with a number of choices for IP address and routing, name service, proxies, etc.
Buying iTunes didn't seem immediately compelling, as we already have a large collection of music and weren't sitting at a Starbucks, so we started exploring the iPod Touch's collection of preference settings as a way of exploring its functionality.
One item of immediate interest was "Auto-Lock", which had become rather annoying by "locking" the screen every minute, so that we had to slide a virtual slider before doing anything else. This delay can be set as long as 5 minutes or set to "Never." Another option lets you assign a 4-digit passcode to prevent access to the system by unauthorized people. (Restoring/resetting the iPod Touch should zap the password and again provide access, though probably at the cost of lost content - we didn't try it.)
There is a setting for screen brightness that offers "auto-brightness" using a built-in light sensor to reduce brightness and save battery power when ambient light is low. Other preferences choose a "wallpaper" image and control keyboard operation, date and time and language choice. Beyond this are settings for music (including EQ and volume controls), video (closed captioning, NTSC/PAL output and widescreen mode), photo slideshows (transition type and time, repeat and shuffle), Safari (cookies, JavaScript, plug-ins off/on, pop-up blocking, clear history/cookies and search: Google/Yahoo). An option buried "below the fold" in Safari preferences enables Debug Console.
On the Mac side, you have a variety of options in iTunes for selecting and synchronizing data (mostly from the Mac to the iPod Touch. You can select photo albums from Aperture or iPhoto or select a folder of photos, and you can select from the usual audio and video content in iTunes to push down to the iPod Touch. There are options to allow or disable sychronization of Contacts (two-way, including deletion), Calendar items (push-only to iPod Touch) and Safari bookmarks (two-way).
When we did get around to buying a sample song on the iPod Touch, it worked OK - you have to type in your AppleID password (but iTunes apparently sucks your AppleID out of your Mac automatically). The small-screen interface felt a little constrained vs. using iTunes on our Mac, but we could search and preview and, of course, make that purchase.
At the next synchronization, iTunes uploads music to your Mac that you purchased on the iPod Touch, placing it in a new iTunes list named "Purchased on iPodname."
By design, the iPod Touch offers a fixed set of options and applications with limited Mac integration, which is solely via iTunes. It is first and foremost a media playback and purchasing platform, clearly not a real PDA (personal digital assistant), obviously not a regular computer, and definitely not a full-fledged, desktop-level Web client. This is a fancy iPod featuring wireless purchasing and light surfing, standard iPod USB downloading and very limited synchronization back to your Mac.
Applications
We won't dig into all the details of the iPod Touch's applications - a subset of the iPhone's - but we can take a brief tour around the virtual block.
iTunes Wi-Fi Store
On the iPod Touch, the iTunes store shows "featured" and "top ten" musical selections, as well as genre categories and a search box. As on the Mac, you can preview selections for 30 seconds before buying.
To our surprise, Apple is not selling any video content on the iPod Touch's Wi-Fi music store (although you can download videos from your Mac), nor are games available for purchase. And the iPod Touch has no access to Internet radio, as your Mac does, despite its wireless connection.
Photo Player
The photo browser may be our favorite iPod Touch application. It opens to the albums you've downloaded, and you see an array of thumbnail images when you choose an album. From there, you can play a slideshow or touch an individual photo to open it. The images look great on the iPod Touch screen.
Flicking and pinching work well for displaying and exploring the photos, which rotate to stay right-side up, no matter how you orient the iPod Touch. Touching an image brings up controls for the slideshow and a button for returning to the chosen album. (The controls don't rotate with the photos, though – they're always oriented vertically like the Home page.)
Video Player
The video player seems a little simpler by comparison, but it works well enough. Again, you touch a video screen to show or hide playback controls (and they automatically hide themselves after a few seconds, too.) There's a volume slider with Pause/Play, plus buttons for shuttling forward or back. You also can touch and drag a slider at the top to navigate to different locations in the video.
Music Player
The music player has two distinct modes: CoverFlow and List views. CoverFlow is very album oriented and more limiting – you can't even control volume in this orientation, which you get whenever the iPod Touch is horizontal. You can, however, click on an album to get a song list, then choose one song or another by touching it, and a button on the lower left lets you pause and resume playback. The lack of volume control in this mode seems odd.
In the vertical music player mode, you do get volume control, along with transport controls like you see in the video player. There are two sub-modes, which provide for setting ratings (0 to 5 stars) and for choosing songs from a vertical list that has "Shuffle" as the top-most choice.
Safari Mobile
Safari on the iPod Touch isn't the same as Safari on your Mac. Most notably, it lacks Flash and support for Java applets. An Apple document lists limitations:
YouTube
A special YouTube application seems a slightly odd choice for the iPod Touch's limited palette, but it does offer a variety of content and leverages interface elements used elsewhere in the device. Playback controls echo those in the video player but there are also bookmarks and history, as in Safari Mobile, plus feature selections and search, as in the iTunes store. In our limited testing, we encountered occasional stutter/pauses during playback, despite having a fast Internet connection, but we didn't spend enough time to analyze the glitches thoroughly.
Desk Accessories
Rounding out the iPod Touch suite are a simple Calculator and a neat World Clock (supporting multiple time zones), which also includes a Stopwatch, Timer and Alarm, plus Calendar and Contacts applications that download data via iTunes from your Address Book and iCal.
Contacts can be added and deleted, and those changes are synchronized by iTunes back to your Mac. The calendar, inexplicably, is incapable of adding events. And there's no note-taking application at all.
Performance and Compatibility
Following disappointments with the iPhone, we were delighted to find the iPod Touch compatible with standard 3.5mm stereo plugs and with some accessories that the iPhone rejected: a Monster FM converter and Apple's own iPod Hi-Fi speaker system. MacInTouch readers report that the camera connector is incompatible, and we hope to shake out compatibility status for other accessories over time, but it appears that the iPod Touch is at least more accessory-friendly than the iPhone.
We looked at two areas of performance for the iPod Touch: audio performance (since it is an iPod) and overall performance of the user interface and applications.
The biggest disappointment with audio was the mediocre sound quality of the included ear buds. They simply don't meet our standards for anything but casual listening, and we'd quickly replace them with something better. While we like our Shure E3c in-ear phones, they are obviously too expensive to bundle with an iPod, but one can certainly get better fidelity than Apple provides for a reasonable price.
We were also disappointed to hear noticeable amplifier noise in the audio circuitry. It's not bad enough to cause much trouble when music is playing, but it does diminish the carefully-wrought impression of quality that Apple products strive to produce.
This noise was obvious with the volume turned all the way up in the music player or video player in pause mode, and it diminished when we moved the volume slider to the left to reduce volume/amplification. It was especially obvious with the Shure E3c phones, which block out ambient noise.
By comparison, our original 4GB Nano was noticeably quieter, but a video iPod had about the same noise level. Again, it shouldn't affect listening much - not nearly as much as the cheesy Apple earphones - but it could definitely be better. Apart from these issues, audio quality seemed just fine with a good set of headphones on a variety of musical selections in our limited testing.
In interface performance, we had no problems with the iPod Touch. The interface and the applications felt responsive, and we encountered no sloggy slowdowns (apart from the usual Web issues). We expect that the flash memory design helps performance while keeping battery life reasonable. We didn't do a battery-drain test, but informal use indicated that you should get quite a few hours of playback before it needs recharging. The one issue we encountered was that the battery drained when we had the iPod Touch connected to a dual-core Power Mac G5 that was in sleep mode.
Conclusions
If you're a typical MacInTouch reader with some spare cash, and you don't have or want an iPhone (perhaps because you don't like AT&T), you should probably run out and buy an iPod Touch – just for its innovation and the experience of exploring its capabilities. We really think that multi-touch is going to be a big deal in the future, and the cost isn't too extravagent right now. We'd probably opt for the cheaper 8GB model, since it can't serve as an extra file-storage device, unless you're sure that you really need 8 GB of extra storage for music, photos and videos. But that's not the point of this product – if you want lots of storage, get an iPod Classic.
If you're an iPhone owner, we can't see any reason to get an iPod Touch for yourself. Sure, it has a better headphone jack, but it's missing a whole lot that the iPhone provides, and it's only one third of the triumvirate of camera, cellphone and media player that the iPhone integrates in one device.
If you're carrying a separate cell phone, and perhaps an additional camera, then an iPod Nano is a lot lighter and tinier to fit into your pocket for the same musical capability as an iPod Touch, which really wants a pocket of its own.
Buy the iPod Touch as an early ticket for exploring the future of Internet-connected user interfaces, and as a fun toy and media player. It may eventually prove useful as an organizer and Web client, but those capabilities are still in development. For hard-core business productivity, a more traditional organizer will probably remain the preferred choice for a little longer (although our long-term bet is on multi-touch-type devices). And don't hesitate to let us know what you think if you buy an iPod Touch: how you use it, and how well it works for you.
From. http://www.macintouch.com
Wednesday, April 1, 2009
Apple iPod Nano
The hardware:
The very first thing you'll notice is how much better the curved aluminum body feels in your hand, even compared to the very similarly shaped 2g nano. The brushed metal feels great, looks great, and is much less scratch-prone than the shiny silver backing in the 3g fat. It's also thinner, because it tapers off to the sides, but it's as thick at its thickest point as the entire body of the previous generation. There's slightly more glare from the screen because it's curved to be flush with the surface, but that's nothing you can't live with. Aesthetically, it's a lot nicer looking than the previous flat screens.
Pocket-ability is definitely important in nanos, and it's less conspicuous in your pocket than the 3g fat version. Unless you have really tight pants and have your pockets up to your stomach, you will most likely not even notice the difference between the two. But if you do do this, watch out. The sharp edges on the top and bottom—a result of constructing the body with one piece of metal and having caps at the ends—are likely to draw blood when scratched directly up against the flesh. So let that be a warning to you, shirtless guy who has his really tight pants hiked up way too high. I didn't think it was a big deal, but Lam carved the word iPod into his table with the edge to prove a point, that it WAS really sharp.
An added accelerometer also brings some iTouch/iPhone functionality to their little brother, which is well integrated where it makes sense. Rotating to landscape mode is as fast as it is on the iTouch/iPhone, and the subsequent Cover Flow view is baby butt smooth. Games, which were on the nano before, can also access motion-sensing. The built-in marble maze game is as good as the ones we've seen in the App Store. The "shake to shuffle" feature picks a random song when you jiggle the nano, but is smart enough to not skip tracks if the screen is off or if the hold switch is on. You can of course disable the thing entirely if you're listening to music on a bulldozer.
The software:
The portrait UI is also a great improvement over the the fat nano landscape UI, and makes much better use of the available real estate. (The older nano rather awkwardly tried to fit two columns on the screen. This only has one.) The new menu and display fills up the entire top half of device, which gives you more list items at once. Scrolling through menus and Cover Flow is as fast as we've seen on any iPod.
On-the-fly genius playlist creation, which recommends music already on your device based a starting point of any song in your library, worked well. When generating one from MGMT's Electric Feel, genius recommended The Shins, Arcade Fire, Radiohead, Beck and Damien Rice. Not exactly the same genre or song type, but someone who listens to MGMT would be likely to enjoy all these other artists. And that's the point. Apple's basing their recommendations not off of analyzing the individual tempo or features of a track, but off of purchasing history and many customers' music libraries. It's too early to say whether this method is better or worse than Pandora's, which we love.
The new nano also comes with a Voice Memo app that works just like the Belkin devices currently on the market. It's too bad that you have to pay $29.99 for a pair of headphones that actually have a mic on board; the default ones are just standard earbuds. Voice notes to yourself, with the microphone just hanging from your ear, is plenty loud enough to understand exactly what you say. Recording conversations with someone across the table isn't as good, but if you pump up the volume you can make most of it out. Clicking the center button also inserts "chapters" into your recording.
This generation comes in nine colors, which include pink, purple, black and silver, but no white. It's also the first nano to use solely USB charging, so old Firewire chargers are rendered useless. If you're into Apple and looking for a midrange media player, you should have no hesitations in picking one up. Otherwise, your current player will do just fine. [Apple iPod nano]
Further notes:• You can't adjust volume when in landscape mode because it's locked into Cover Flow. Tough to adjust blindly when you've got the iPod in your jacket.
• The headphone output volume is slightly louder than the iPhone's.
• Shuffle by shake does NOT always work reliably. Lam looks crazy shaking this thing waiting for it to make the chime sound indicating its being shuffled. Also, there's a great chance that most people will never know to shake this thing—there are no indicators in the UI to let people know this is a command. (If you're buying one for mom, better show her how its done.)
• The glare due to the curved screen is more annoying outdoors, where you not only get glaer, but a slight warping of the glare like a funhouse mirror.
Apple iPod Classic
Now, one size really does fit all… As long as you don’t mind it having a hard drive, and don’t need wifi connectivity or a large screen for video and games.
The iPod Classic may be Apple’s least innovative currently available iPod… except for maybe the shuffle, but that doesn’t mean you shouldn’t buy it.
This iPod is essentially the same as the previous Generation iPod Classic.The only difference is that it comes standard in only one size, the 120GB. This size is really more than enough. No one could possibly buy that much music. As apple states, the device holds 30,000 songs. To actually buy that would cost as much as $30,000. So only the ultra rich or people with massive illegally downloaded music and video libraries will actually need the full 120GB.
Hardware -
This iPod is about as standard as you can get. It is aluminum, 4.1 inches tall, 2.4 inches wide, and .41 inches deep. It has a 2.5 inch diagonal screen that displays 320×240 pixels.
It is rated at an audio playback time of 36 hours (users of previous iPods will note that this is several times better) and a video playback time of 6 hours.
Realistically this iPod is about as exciting as the colors it comes in, silver and black. Still it is Apple’s media playing workhorse and at $250 it’s a great value for money.
Apple iPod shuffle
Opening the funky packaging reveals that rather unsurprisingly the iPod shuffle still lacks any form of screen. In fact apart from the form factor very little else has changed and that is brave move given that the micro MP3 player market has boomed in the last 20 months or so. You can now get a small 1gb MP3 player from any number of manufacturers that will have and FM radio, small screens (some are even OLED colour) and wider format compatibility. However Apple has seen fit to stick with basic playback of MP3, WAV and ACC files and basic USB storage, no screen, no FM radio, in fact one might argue no change.
The main claim of the new Shuffle is that it is the smallest MP3 player in the world measuring 27.3 x 41.2 x 10.5mm and a lightweight 15.5 grams, which compares rather closely to the Mobiblu DAH-1500 which is 24 x 24 x 24mm and 18 grams. While a little tricky to prove that this is indeed the smallest player perhaps worth noting that Mobiblu manage to offer a nice screen, FM radio and clock in roughly the same size.
So the new iPod shuffle is small if perhaps not the smallest in the world, but that is hardly difficult when you don't have to fit in a screen or the kind of feature set expected from a micro MP3 player. Maybe those who are set to purchase the new shuffle (10 million purchased the old one) are more taken with the design and Apple iPod brand than real function? The 1gb shuffle should hold around 240 tracks either downloaded from iTunes or ripped from CD into either ACC or MP3 format, the controls are very simple and are not by any means a click wheel as seen on the Nano. Instead you get some basic play, skip and pause control which is best used as the iPod name suggest in Shuffle mode.
The little switch on the edge controls the playback mode (either random or in order) and after powering on and selecting a mode the only other actions are to change the volume or to skip forwards or back a track. For us this limited control and lack of screen feels a bit dark ages and while it was acceptable 2 years ago when the 1gb Shuffle was alone in the price bracket, it is now decidedly lacking as a user experience. Apple have stepped up the game with the revised aluminium styling and strong integrated belt clip, this second generation Shuffle doesn't feel like it was made from the off cuts from the iPod production line.
But beauty must be more than skin deep and pressing play with the earbuds firmly inserted reveals a sound that actually sounds a bit muddy, a lacking in clarity, in fact a sound that just isn't as good as the model it replaces. In quiet passages there is now some low level noise, not quite hiss but a bit of crackling, just general background noise, perhaps most users will miss this but it is the only model in the iPod range with this issue. Whatever you think of the iPod sound quality has normally been very good but we'd go as far as to say that this is only average, not poor, but a step backwards rather than forwards. Combine this cut price audio performance with the "earbuds" and things get a little worse still.
For some strange reason the new 2G shuffle ships with the older cackier earbuds which have been dropped from the main iPod and iPod Nano range, perhaps Apple have decided to offload a warehouse of the sub standard earbuds on those who won't splash the cash on their more expensive models? Either way this short-sighted move means that new shuffle owners will find the bass level is a bit weak and distorts under heavy load and that a few hours of listening can be very uncomfortable indeed.
Battery life on the new iPod shuffle is far better than the stated 12 hours with the model we played with lasting just a few minutes over 16 hours from a single charge. Charging is achieved via an iPod shuffle dock, no longer can you plug in the shuffle to any old USB port, the USB connector is gone and you now need the dock in order to top up or transfer tracks. Checking the battery has become a bit of a pain, the small indicator lights (one each side) flash when the unit is powered up, green for good, amber for ok, red for low and white for empty. Annoyingly the only way to check battery life is to power down and then up again, another small backwards step as far as we are concerned.
There is just one new Ipod shuffle a 1gb model and it is on sale now for £55 which is good value for money, undoubtedly it will sell well and turn up in a good few Christmas stockings but we'd recommend shopping around a bit and looking at the alternate options before taking the obvious route.
Hi everyone.
I will update any news of apple or any software if i can.
if u have problem plz tell me in comments.
Thank you ^^"